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Pedagogical Scenario 1 – Experiencing the known

‘Mystery Box’

This scenario is inspired by an activity called Mystery Box or 20 Questions in the activities proposed for the knowledge processes by Cope and Kalantzis (2000a). This scenario requires from students to become volunteers for the museum which they partner with; the educator presents a wooden box in the classroom to launch the activity and spark their interest. Then, the educator asks the students to imagine what could be inside the Museum Box. The objects and questions included, are carefully designed to encourage students to think about the multiple ways and means of communication in a museum, how it differs from a school and their home, as well as derive core knowledge about these students’ museum experiences.

Learning Scenario 1


The Project POST-DOC/0916/0248 is co-funded by the European Regional Development Fund and the Republic of Cyprus through the Research and Innovation Foundation.

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